<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet type='text/xsl' href='http://machaira.spaces.live.com/mmm2008-05-17_13.22/rsspretty.aspx?rssquery=en-US;http%3a%2f%2fmachaira.spaces.live.com%2fcategory%2fXNA%2ffeed.rss' version='1.0'?><rss version="2.0" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:msn="http://schemas.microsoft.com/msn/spaces/2005/rss" xmlns:live="http://schemas.microsoft.com/live/spaces/2006/rss" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Machaira's Space: XNA</title><description /><link>http://machaira.spaces.live.com/?_c11_BlogPart_BlogPart=blogview&amp;_c=BlogPart&amp;partqs=catXNA</link><language>en-US</language><pubDate>Fri, 18 Jul 2008 07:30:12 GMT</pubDate><lastBuildDate>Fri, 18 Jul 2008 07:30:12 GMT</lastBuildDate><generator>Microsoft Spaces v1.1</generator><docs>http://www.rssboard.org/rss-specification</docs><ttl>60</ttl><cf:parentRSS>http://machaira.spaces.live.com/blog/feed.rss</cf:parentRSS><live:type>blogcategory</live:type><live:identity><live:id>-4134251031648887394</live:id><live:alias>machaira</live:alias></live:identity><cf:listinfo><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="typelabel" label="Type" /><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="tag" label="Tag" /><cf:group element="category" label="Category" /><cf:sort element="pubDate" label="Date" data-type="date" default="true" /><cf:sort element="title" label="Title" data-type="string" /><cf:sort ns="http://purl.org/rss/1.0/modules/slash/" element="comments" label="Comments" data-type="number" /></cf:listinfo><item><title>Great XNA Zune game video</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!586.entry</link><description>&lt;p&gt;Found &lt;a href="http://www.youtube.com/watch?v=xKMDTS-hQqA&amp;amp;hl=en" target="_blank"&gt;this video&lt;/a&gt; on a post on &lt;a href="http://klucher.com/default.aspx" target="_blank"&gt;Michael Klucher’s blog&lt;/a&gt;. This looks pretty good for a PC game so the fact that it’s running on the Zune is very cool.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Great+XNA+Zune+game+video&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!586.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!586.entry</guid><pubDate>Mon, 09 Jun 2008 21:47:08 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!586/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!586.entry#comment</wfw:comment><dcterms:modified>2008-06-09T21:47:08Z</dcterms:modified></item><item><title>Back from the MVP Summit</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry</link><description>&lt;p&gt;Yes, I've been slacking off again, but for the past week I had an excuse (kinda). I was at the Microsoft MVP Summit learning about all the cool stuff that's coming and playing with my new Zune. :) &lt;p&gt;All kinds of silly (and not so silly) ideas were tossed around by the XNA MVPs and I threw together one of them - &lt;a href="http://machxgames.com/files/downloads/games/Endurance.zip" target="_blank"&gt;Endurance&lt;/a&gt;. It's a silly little game, but knowing the competitive nature of gamers, someone will keep it going for wayyyyy too long. :D &lt;p&gt;Our friend &lt;a href="http://geekswithblogs.net/clingermangw/Default.aspx" target="_blank"&gt;George&lt;/a&gt; was the originator of this one, so &lt;a href="http://www.xnadevelopment.com/index.shtml" target="_blank"&gt;go blame him&lt;/a&gt; if you'd like.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Back+from+the+MVP+Summit&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry</guid><pubDate>Mon, 21 Apr 2008 19:44:03 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!560/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry#comment</wfw:comment><dcterms:modified>2008-04-21T19:44:03Z</dcterms:modified></item><item><title>XNA Game Studio Quickie</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry</link><description>&lt;p&gt;&lt;a href="http://on10.net/" target="_blank"&gt;Channel 10&lt;/a&gt; has been giving XNA GS some love for a while now. &lt;a href="http://on10.net/People/Laura/" target="_blank"&gt;Laura Foy&lt;/a&gt; made another post last night that you can check out &lt;a href="http://on10.net/blogs/laura/XNA-Challenge/" target="_blank"&gt;here&lt;/a&gt;. Hit the XNA tag on the post for more good stuff.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Studio+Quickie&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry</guid><pubDate>Wed, 26 Mar 2008 11:15:05 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!554/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry#comment</wfw:comment><dcterms:modified>2008-03-26T11:15:05Z</dcterms:modified></item><item><title>Some bad news and some good news</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry</link><description>&lt;p&gt;The bad news would be for those 2 or 3 people that were following my RPG series and waiting for the next part. I'm afraid that series is going to be discontinued. :(  The good news is that I'm starting a much larger version of it. More info will follow soon. :) &lt;p&gt;  &lt;p&gt;I've been fiddling around with this RPG and associated book/text since my VB 6 days. It's great that it'll finally see the light of day. &lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Some+bad+news+and+some+good+news&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry</guid><pubDate>Thu, 20 Mar 2008 17:56:27 GMT</pubDate><slash:comments>8</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!546/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry#comment</wfw:comment><dcterms:modified>2008-03-20T17:56:27Z</dcterms:modified></item><item><title>Dishwasher makes OXM</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry</link><description>&lt;p&gt;Check out the latest issue (April 08) of the Official Xbox Magazine. On page 54 you'll notice that The Dishwasher: Dead Samurai game created with XNA Game Studio is included in the list of upcoming Xbox Live Arcade games. Very nice. Another known commercial  XNA GS game, Schizoid, is also included on that page. It looks like XNA Game Studio is set to take over the gaming industry, especially come the end of this year when we'll have the ability to publish XNA GS games to Live Arcade. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dishwasher+makes+OXM&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry</guid><pubDate>Wed, 05 Mar 2008 21:28:32 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!524/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry#comment</wfw:comment><dcterms:modified>2008-03-05T21:29:58Z</dcterms:modified></item><item><title>XNA Game Distribution Info</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry</link><description>&lt;p&gt;Gamasutra has posted a &lt;a href="http://www.gamasutra.com/view/feature/3545/sponsored_feature_democratizing_.php" target="_blank"&gt;nice article&lt;/a&gt; detailing the steps for the up-coming XNA community game distribution model.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Distribution+Info&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry</guid><pubDate>Fri, 22 Feb 2008 20:58:08 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!505/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry#comment</wfw:comment><dcterms:modified>2008-02-22T20:58:08Z</dcterms:modified></item><item><title>Zune XNA Game Video</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry</link><description>&lt;p&gt;Unfortunately, I can't embed from MSN Video (at least I couldn't figure it out in the 2 minutes I spent trying), but you can check it out &lt;a href="http://video.msn.com/video.aspx?mkt=en-us&amp;amp;vid=a97849b2-c46d-41d3-b3d5-69060d4d95f4" target="_blank"&gt;here&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Zune+XNA+Game+Video&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry</guid><pubDate>Thu, 21 Feb 2008 15:45:23 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!504/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry#comment</wfw:comment><dcterms:modified>2008-02-21T15:45:23Z</dcterms:modified></item><item><title>MS GDC Keynote Information Revealed</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry</link><description>&lt;p&gt;I've posted this to a couple of places already, but &lt;a href="http://www.igda.org/Forums/showthread.php?s=2a9495c79ce768c8a06ee15bc446e127&amp;amp;threadid=30919" target="_blank"&gt;this post&lt;/a&gt; is probably a good one to link to. &lt;p&gt;  &lt;p&gt;/me gets back to work on a game for the beta &lt;p&gt;  &lt;p&gt;edit: Gamasutra now has &lt;a href="http://www.gamasutra.com/gdc2008/index.php?id=17532" target="_blank"&gt;their review&lt;/a&gt; up&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+MS+GDC+Keynote+Information+Revealed&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry</guid><pubDate>Wed, 20 Feb 2008 20:32:50 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!503/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry#comment</wfw:comment><dcterms:modified>2008-02-20T20:51:19Z</dcterms:modified></item><item><title>XNA Live Arcade extensions unveiled</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry</link><description>&lt;p&gt;From &lt;a href="http://www.developmag.com/news/29311/Microsoft-unveils-XNA-Live-Arcade-extensions" target="_blank"&gt;this article&lt;/a&gt;, looks like MS revealed something before the keynote tomorrow. Pro developers that aren't doing cutting edge games shouldn't have many reasons left not to adopt XNA Game Studio now.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Live+Arcade+extensions+unveiled&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry</guid><pubDate>Tue, 19 Feb 2008 22:42:12 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!502/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry#comment</wfw:comment><dcterms:modified>2008-02-19T22:42:12Z</dcterms:modified></item><item><title>Dream-Build-Play Warm-up Winners Announced</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry</link><description>&lt;p&gt;Five winners were &lt;a href="http://dreambuildplay.com/main/winners.aspx" target="_blank"&gt;announced&lt;/a&gt; yesterday. Congrats to all. I haven't had a chance to play any of the games, but I'm hoping to find some time. Now we just have to wait for the main competition to start. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dream-Build-Play+Warm-up+Winners+Announced&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry</guid><pubDate>Tue, 19 Feb 2008 13:24:16 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!501/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry#comment</wfw:comment><dcterms:modified>2008-02-19T13:24:16Z</dcterms:modified></item><item><title>Hotkey Bar Component</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!474.entry</link><description>&lt;p&gt;A &lt;a href="http://forums.xna.com/thread/35138.aspx" target="_blank"&gt;post&lt;/a&gt; on the Creators Club forums got me thinking about how a typical MMORPG hotkey bar interface could be done that would use the 360 Gamepad controller. I took a couple minutes to whip up a component with one idea on how to do this. Grab it from the &lt;a href="http://www.machxgames.com/Downloads.aspx" target="_blank"&gt;Downloads page&lt;/a&gt; on my site and let me know what you think by posting in my &lt;a href="http://www.machxgames.com/forum/default.aspx" target="_blank"&gt;forums&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Hotkey+Bar+Component&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!474.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!474.entry</guid><pubDate>Mon, 24 Dec 2007 18:16:13 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!474/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!474.entry#comment</wfw:comment><dcterms:modified>2007-12-24T18:16:13Z</dcterms:modified></item><item><title>XNA 2.0 and VS 2008</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!471.entry</link><description>&lt;p&gt;Yup, although it's not officially supported, you can use them together. Check out &lt;a href="http://www.thecodeproject.com/KB/game/XNA_And_Beyond.aspx" target="_blank"&gt;Ultrahead's great article&lt;/a&gt; and then be sure to vote for it.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+2.0+and+VS+2008&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!471.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!471.entry</guid><pubDate>Wed, 19 Dec 2007 13:04:48 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!471/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!471.entry#comment</wfw:comment><dcterms:modified>2007-12-19T13:04:48Z</dcterms:modified></item><item><title>XNA Game Installer</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!470.entry</link><description>&lt;p&gt;Cygon has come up with an installer template for &lt;a href="http://sourceforge.net/projects/wix" target="_blank"&gt;Wix&lt;/a&gt; for your XNA games. Looks like it could be the answer many people are looking for. Check it out over at &lt;a href="http://www.codeplex.com/xnainstaller" target="_blank"&gt;CodePlex&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Installer&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!470.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!470.entry</guid><pubDate>Wed, 19 Dec 2007 12:38:30 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!470/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!470.entry#comment</wfw:comment><dcterms:modified>2007-12-19T12:38:30Z</dcterms:modified></item><item><title>Get Ready For Round 2.0</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!451.entry</link><description>&lt;p&gt;&lt;a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank"&gt;Nuff said&lt;/a&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Get+Ready+For+Round+2.0&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!451.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!451.entry</guid><pubDate>Wed, 05 Dec 2007 13:45:52 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!451/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!451.entry#comment</wfw:comment><dcterms:modified>2007-12-05T13:45:52Z</dcterms:modified></item><item><title>TorqueX 3D Open Beta Available</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!450.entry</link><description>&lt;p&gt;Garage Games has &lt;a href="http://www.garagegames.com/products/124/" target="_blank"&gt;released an open beta&lt;/a&gt; for the 3D piece of their TorqueX engine. If you want to do 3D games using XNA, you might want to check it out.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+TorqueX+3D+Open+Beta+Available&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!450.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!450.entry</guid><pubDate>Tue, 04 Dec 2007 20:22:26 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!450/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!450.entry#comment</wfw:comment><dcterms:modified>2007-12-04T20:22:26Z</dcterms:modified></item><item><title>Get it while it's hot :)</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!442.entry</link><description>&lt;p&gt;The book I'm co-authoring is finally on Wordware's coming soon list:  &lt;p&gt;&lt;br&gt;&lt;a href="http://www.wordware.com/computer/coming_soon.shtml"&gt;http://www.wordware.com/computer/coming_soon.shtml&lt;/a&gt;&lt;br&gt; &lt;p&gt;It'll cover the next version of XNA which should be released between now and Christmas.  Amazon and the usual suspects should be updated soon with information on the contents. &lt;p&gt;&lt;br&gt;Go me. &lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Get+it+while+it's+hot+%3a)&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!442.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!442.entry</guid><pubDate>Tue, 06 Nov 2007 21:44:21 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!442/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!442.entry#comment</wfw:comment><dcterms:modified>2007-11-06T21:44:21Z</dcterms:modified></item><item><title>Ghost Arena Gameplay Video</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!420.entry</link><description>&lt;p&gt;Finally had time to grab some video of the 2D version of the game that's built in the course of the XNA book I'm working on, &lt;em&gt;Essential XNA Game Programming&lt;/em&gt;. There's a couple of issues to fix and the quality obviously isn't great with having to shrink it to a quarter of it's regular size, but you'll get the idea of what it'll be like I guess. &lt;div style="padding-right:0px;display:inline;padding-left:0px;padding-bottom:0px;margin:0px;padding-top:0px"&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Ghost+Arena+Gameplay+Video&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!420.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!420.entry</guid><pubDate>Wed, 17 Oct 2007 11:45:33 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!420/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!420.entry#comment</wfw:comment><dcterms:modified>2007-10-17T11:45:33Z</dcterms:modified></item><item><title>The Collector alpha version released</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!417.entry</link><description>&lt;div&gt;Head over to &lt;a href="http://aztecgames.spaces.live.com/default.aspx" target="_blank"&gt;Aztec Games&lt;/a&gt; and try out the alpha of The Collector. This has some potential for XNA Live Arcade (whatever form that might take in the future) or a full-blown Live Arcade game. After you've tried it out, head over to &lt;a href="http://forums.xna.com/thread/27148.aspx" target="_blank"&gt;the post&lt;/a&gt; for the game on the Creators Club forums and let him know what you thought.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+The+Collector+alpha+version+released&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!417.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!417.entry</guid><pubDate>Sat, 06 Oct 2007 03:34:13 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!417/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!417.entry#comment</wfw:comment><dcterms:modified>2007-10-06T03:34:13Z</dcterms:modified></item><item><title>Carot Engine released</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!416.entry</link><description>&lt;p&gt;It looks like one of the developers of the &lt;a href="http://www.verge-rpg.com/" target="_blank"&gt;Verge engine&lt;/a&gt; has jumped ship to XNA (or at least went off on a vacation cruise), releasing an alpha build of his &lt;a href="http://www.carotengine.com/index.php" target="_blank"&gt;Carot engine&lt;/a&gt;. It appears there's some issues using it as is, which I guess is to be expected of an alpha release. The developer is looking for feedback so head over to the site, check it out and let him know what kind of functionality you'd like to see.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Carot+Engine+released&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!416.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!416.entry</guid><pubDate>Thu, 04 Oct 2007 17:51:24 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!416/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!416.entry#comment</wfw:comment><dcterms:modified>2007-10-04T17:51:24Z</dcterms:modified></item><item><title>FlatRedBall XNA Engine Released</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!414.entry</link><description>&lt;p&gt;The FlatRedBall team has released a new version of their game engine for XNA. Read the blog post &lt;a href="http://www.flatredball.com/frb/index.php?postid=178" target="_blank"&gt;here&lt;/a&gt;. There are two game templates beside the basic empty game template, a top-down shooter template and a template for a game called Beef Ball.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+FlatRedBall+XNA+Engine+Released&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!414.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!414.entry</guid><pubDate>Wed, 03 Oct 2007 12:43:07 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!414/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!414.entry#comment</wfw:comment><dcterms:modified>2007-10-03T12:43:07Z</dcterms:modified></item><item><title>XNA Xbox 360 Connection Key Bug</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!413.entry</link><description>&lt;p&gt;Michael Klucher has updated his blog with information on a bug that's been found in the connection key generation for connection your PC with your Xbox 360 for doing XNA Xbox 360 game development. Basically if a key is generated that start with a zero, one, or the letter O, you'll need to regenerate the key before entering it into Game Studio Express. &lt;p&gt;Read the blog post &lt;a href="http://klucher.com/archive/2007/10/02/uh-oh-connection-keys-that-start-with-1-s-or-0-s.aspx" target="_blank"&gt;here&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Xbox+360+Connection+Key+Bug&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!413.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!413.entry</guid><pubDate>Tue, 02 Oct 2007 02:47:43 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!413/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!413.entry#comment</wfw:comment><dcterms:modified>2007-10-02T02:47:43Z</dcterms:modified></item><item><title>TorqueX 3D in action</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!411.entry</link><description>&lt;p&gt;Found some screenshots of the TorqueX 3D piece over on the GarageGames' Flickr pages. It looks pretty nice in an almost cartoony fashion. Check them out starting &lt;a href="http://www.flickr.com/photos/8639712@N08/page6/" target="_blank"&gt;here&lt;/a&gt; down near the bottom and on the next page.
&lt;p&gt;update: there's also some better images in &lt;a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=64536" target="_blank"&gt;this thread&lt;/a&gt; on the GG forums.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+TorqueX+3D+in+action&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!411.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!411.entry</guid><pubDate>Thu, 27 Sep 2007 17:23:59 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!411/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!411.entry#comment</wfw:comment><dcterms:modified>2007-09-27T19:50:53Z</dcterms:modified></item><item><title>First XNA book screenshot</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!404.entry</link><description>&lt;p&gt;Just a quick teaser of what you'll be creating early on in the XNA book I'm co-authoring. 
&lt;p&gt;&lt;a href="http://machxgames.com/files/screenshots/xnabook/chapter3.jpg"&gt;&lt;img style="border-right:0px;border-top:0px;border-left:0px;border-bottom:0px" height=190 alt=chapter3 src="http://machxgames.com/files/screenshots/xnabook/chapter3.jpg" width=244 border=0&gt;&lt;/a&gt; 
&lt;p&gt;Each version of the game is built upon in succeeding chapters until you end up with a full top down shooter. By the end of the book you work in difficulty levels and achievements. I'm pretty excited and hope it will benefit everyone that's getting into &lt;a href="http://msdn2.microsoft.com/en-us/library/bb200104.aspx" target="_blank"&gt;Game Studio Express&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+First+XNA+book+screenshot&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!404.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!404.entry</guid><pubDate>Thu, 20 Sep 2007 01:39:37 GMT</pubDate><slash:comments>5</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!404/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!404.entry#comment</wfw:comment><dcterms:modified>2007-09-20T22:59:01Z</dcterms:modified></item><item><title>Finally, an update!</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!396.entry</link><description>&lt;p&gt;Yeah, it's been a while since the last update, but I have an excuse. No, really, I do. 
&lt;p&gt;&lt;a href="http://machxgames.com/files/screenshots/xnabook/xnabookcover.jpg"&gt;&lt;img style="border-right:0px;border-top:0px;border-left:0px;border-bottom:0px" height=244 alt=cover src="http://machxgames.com/files/screenshots/xnabook/xnabookcover.jpg" width=164 border=0&gt;&lt;/a&gt; 
&lt;p&gt;I've been pretty much non-stop on this for the past 2 months or so. It's definitely a challenge. Information should start showing up on the usual suspects (Amazon, etc.) shortly. We're hoping to cover some things that the other current XNA books haven't. Hopefully one or two people will get something out of it. 
&lt;p&gt;Stay tuned for more on the trials and tribulations of writing (you guys that haven't done it before can come back in a month and a half ;D ).&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Finally%2c+an+update!&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!396.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!396.entry</guid><pubDate>Fri, 14 Sep 2007 02:57:00 GMT</pubDate><slash:comments>3</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!396/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!396.entry#comment</wfw:comment><dcterms:modified>2007-09-22T16:26:08Z</dcterms:modified></item><item><title>XNA Tringo Game Uploaded</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!386.entry</link><description>&lt;p&gt;I've put a XNA implementation of the &lt;a href="http://en.wikipedia.org/wiki/Tringo" target="_blank"&gt;Tringo&lt;/a&gt; game up on the &lt;a href="http://machxgames.com/Downloads.aspx" target="_blank"&gt;Downloads page&lt;/a&gt; of my site. Currently it's just a Windows version. I'm working on the 360 version and it should be available in a day or so. Check it out and let me know what you think.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Tringo+Game+Uploaded&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!386.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!386.entry</guid><pubDate>Wed, 22 Aug 2007 13:46:47 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!386/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!386.entry#comment</wfw:comment><dcterms:modified>2007-08-22T13:46:47Z</dcterms:modified></item><item><title>Dream-Build-Play winner in the news</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!385.entry</link><description>&lt;p&gt;Looks like one of the winners of the DBP competition has become a minor celebrity. Check out &lt;a href="http://www.theglobeandmail.com/servlet/story/RTGAM.20070821.wgame21/BNStory/Technology/?page=rss&amp;amp;id=RTGAM.20070821.wgame21" target="_blank"&gt;this article&lt;/a&gt; on globeandmail.com. I'll be waiting to see some of the winners on Live Arcade.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dream-Build-Play+winner+in+the+news&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!385.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!385.entry</guid><pubDate>Tue, 21 Aug 2007 17:50:57 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!385/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!385.entry#comment</wfw:comment><dcterms:modified>2007-08-21T17:50:57Z</dcterms:modified></item><item><title>Pictures from Gamefest 2007 of DBP entries</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!377.entry</link><description>&lt;p&gt;&lt;a href="http://www.thezbuffer.com/" target="_blank"&gt;ZMan&lt;/a&gt; has been kind enough to post &lt;a href="http://www.flickr.com/photos/brummy/sets/72157601455305016" target="_blank"&gt;some pics&lt;/a&gt; of the finalists of the &lt;a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank"&gt;Dream-Build-Play competition&lt;/a&gt; running on Xbox 360s at Gamefest 2007.  &lt;p&gt;All of the entries looked very cool. Hopefully we'll see this by the end of the year on Xbox Live Arcade.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Pictures+from+Gamefest+2007+of+DBP+entries&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!377.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!377.entry</guid><pubDate>Wed, 15 Aug 2007 19:49:24 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!377/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!377.entry#comment</wfw:comment><dcterms:modified>2007-08-15T19:49:24Z</dcterms:modified></item><item><title>XNA Game Studio 2.0 Announced</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!376.entry</link><description>&lt;div&gt;Mitch Walker went over the new features for XNA GS 2.0 (yes the omission of the E for Express was intentional!) today at the Gamefest conference. A lot of great features are going to be put in to the new version. You can take a look at the XNA Team Blog entry &lt;a href="http://blogs.msdn.com/xna/archive/2007/08/13/announcing-xna-game-studio-2-0.aspx" target="_blank"&gt;here&lt;/a&gt;. &lt;/div&gt;
&lt;div&gt;&lt;br&gt;I can't wait to get my hands on this and start making my XNA games networked. I'm watching Shawn Hargreaves create a network game right now on the &lt;a href="http://creators.xna.com/Headlines/homepagebloglist/archive/2007/08/06/Gamefest-Webcasts_3A00_-Keynote-PLUS-first-day-of-XNA-Game-Studio-track_2100_.aspx" target="_blank"&gt;webcast&lt;/a&gt;. Looks like they've made it a piece o' cake to make your name network-aware on both PC and 360.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Studio+2.0+Announced&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!376.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!376.entry</guid><pubDate>Mon, 13 Aug 2007 23:28:45 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!376/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!376.entry#comment</wfw:comment><dcterms:modified>2007-08-13T23:28:45Z</dcterms:modified></item><item><title>Dream-Build-Play Winners Announced</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!375.entry</link><description>&lt;div&gt;No, I wasn't one of them. I chose to work on something that is guaranteed to pay me something. &lt;img title=Hot style="vertical-align:middle" height=19 alt=Hot src="http://shared.live.com/QGncRMHLLpIcOfCh--4aMA/emoticons/smile_shades.gif" width=19&gt;&lt;/div&gt;
&lt;div&gt;Chris Satchell stunned people (well, me at least. I can't speak for anyone else) by announcing not 1, not 2, but 4 publishing offers for Xbox Live Arcade. The 4 winners were:&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Blazing Birds &amp;amp; The Dishwasher: Dead Samurai (Remix) with a tie for 1st place.&lt;/div&gt;
&lt;div&gt;Gravitron Ultra &amp;amp; Yo Ho Kablammo! with a tie for 2nd place.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The other winners can be found on the DPB page &lt;a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank"&gt;here&lt;/a&gt;. Kudos to all the winners. I'm looking forward to downloading and playing most of these.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dream-Build-Play+Winners+Announced&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!375.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!375.entry</guid><pubDate>Mon, 13 Aug 2007 23:23:34 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!375/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!375.entry#comment</wfw:comment><dcterms:modified>2007-08-13T23:23:34Z</dcterms:modified></item><item><title>Lots of XNA Stuff</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!373.entry</link><description>&lt;p&gt;Yeah, I've been slacking on the posts. It's been a busy couple of weeks. One of the reasons for which I'll have to check about talking about. I'm anxious to discuss it though.  &lt;p&gt;A lot is happening on the XNA front: &lt;ul&gt; &lt;li&gt;Dream-Build-Play finalists announced - check them out &lt;a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank"&gt;here&lt;/a&gt;. Some truly incredible work there. I'm looking forward to seeing one of these on Xbox Live Arcade. Seeing these makes me glad I didn't try to submit the game I'm working on. While I think it's a pretty fun game, the graphics leave a lot to be desired at this point so I'm sure it wouldn't have made it anyway. It's going to be revamped soon anyway, which I'll talk about next week after the first day of Gamefest (see below) &lt;li&gt;Gamefest webcast - MS will be webasting the keynote and first six sessions of the XNA Game Studio track on Monday the 13th. You can see the lineup &lt;a href="http://creators.xna.com/Headlines/homepagebloglist/archive/2007/08/06/Gamefest-Webcasts_3A00_-Keynote-PLUS-first-day-of-XNA-Game-Studio-track_2100_.aspx" target="_blank"&gt;here&lt;/a&gt;. There's some fantastic stuff coming up for XNA Game Studio, some of which I got to hear Tuesday as part of a pre-Gamefest MVP briefing. You can expect a flurry of comments and activity after next Monday. :)&lt;/ul&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Lots+of+XNA+Stuff&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!373.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!373.entry</guid><pubDate>Thu, 09 Aug 2007 14:57:32 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!373/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!373.entry#comment</wfw:comment><dcterms:modified>2007-08-09T14:57:32Z</dcterms:modified></item><item><title>XNA and Guildhall deal</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!371.entry</link><description>&lt;p&gt;Yeah, this is a little old, but I just found it. From the article on GameDev.Net &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=457116" target="_blank"&gt;here&lt;/a&gt;: &lt;p&gt;&lt;em&gt;Microsoft is working with The Guildhall at Southern Methodist University in its newly formed Innovation Laboratory to find ways in which Microsoft XNA tools and technology can help to drive improvements in general computing and game development academic programs as well to research innovative new approaches to game design, development and education for students and established game developers alike.&lt;/em&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+and+Guildhall+deal&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!371.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!371.entry</guid><pubDate>Wed, 01 Aug 2007 11:56:41 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!371/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!371.entry#comment</wfw:comment><dcterms:modified>2007-08-01T11:56:41Z</dcterms:modified></item><item><title>XNA Live Arcade toolset coming</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!369.entry</link><description>&lt;div&gt;From &lt;a href="http://www.developmag.com/news/28172/XBLA-centric-toolset-for-XNA-coming" target="_blank"&gt;this article&lt;/a&gt;:&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&amp;quot;In an exclusive interview with Develop, Carbonated Games’ Joshua Howard has revealed that the studio is working with the XNA team to develop a toolset for producing Xbox Live Arcade games.&amp;quot;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;If you're not already doing game development using XNA, you owe it to yourself to give it a try. Who knows, your next game might end up on Live Arcade! &lt;img title=Hot style="vertical-align:middle" alt=Hot src="http://shared.live.com/QGncRMHLLpIcOfCh--4aMA/emoticons/smile_shades.gif"&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Live+Arcade+toolset+coming&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!369.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!369.entry</guid><pubDate>Tue, 24 Jul 2007 00:00:33 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!369/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!369.entry#comment</wfw:comment><dcterms:modified>2007-07-24T00:00:33Z</dcterms:modified></item><item><title>New XNA Creators Club Member Content</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!358.entry</link><description>&lt;p&gt;Dave Weller &lt;a href="http://letskilldave.com/archive/2007/07/02/torque-x-and-torque-x-builder-now-free-for-xna-creators-club-subscribers.aspx" target="_blank"&gt;posted&lt;/a&gt; over on his blog about the release of Torque X and Torque X Builder for XNA Creators Club subscribers. This is a nice perk for us members as it'll save us $100 if we were to buy it ourselves. I took a look at look it a couple months ago and even then it was a pretty nice tool for getting a game up and running quickly. There was some quirks about it that had to be learned, but I'm hoping for good things. I'll post a review of it as soon as I get it up and running. &lt;p&gt;&lt;a href="http://creators.xna.com/files/folders/15109/download.aspx" target="_blank"&gt;Download link&lt;/a&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+XNA+Creators+Club+Member+Content&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!358.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!358.entry</guid><pubDate>Mon, 02 Jul 2007 18:33:29 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!358/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!358.entry#comment</wfw:comment><dcterms:modified>2007-07-02T18:33:29Z</dcterms:modified></item><item><title>New XNA Samples</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!354.entry</link><description>&lt;p&gt;Rare has posted a ton of XNA samples. They're pre-refresh so some might need some tweaking and at least one (the font render) might not be as useful as it was before the refresh. They're all still worth taking a look at. You can find the list with download links on the XNA UK User Group page &lt;a href="http://xna-uk.net/files/folders/rare/default.aspx" target="_blank"&gt;here&lt;/a&gt;. &lt;p&gt;Thanks to &lt;a href="http://www.virtualrealm.com.au/blogs/mykre/default.aspx" target="_blank"&gt;Mykre&lt;/a&gt; for the post on this. &lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+XNA+Samples&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!354.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!354.entry</guid><pubDate>Fri, 01 Jun 2007 13:27:34 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!354/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!354.entry#comment</wfw:comment><dcterms:modified>2007-06-01T13:27:34Z</dcterms:modified></item><item><title>XNA Technology Demo</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!353.entry</link><description>Seems XNA is getting more and more use. Although &lt;a href="http://link.brightcove.com/services/link/bcpid626910332/bctid626936419" target="_blank"&gt;this video&lt;/a&gt; was in &lt;a href="http://www.popularmechanics.com/technology/industry/4217348.html?page=1" target="_blank"&gt;an article&lt;/a&gt; about surface computing, I happened to hear that the demo uses XNA technology. Very cool stuff that's happening in XNA land.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Technology+Demo&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!353.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!353.entry</guid><pubDate>Wed, 30 May 2007 17:42:11 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!353/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!353.entry#comment</wfw:comment><dcterms:modified>2007-05-30T17:47:33Z</dcterms:modified></item><item><title>New XNA Content</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!351.entry</link><description>&lt;p&gt;The XNA Team has posted another huge chunk of content on the XNA Creators Club site. &lt;a href="http://creators.xna.com/" target="_blank"&gt;Head over there&lt;/a&gt; now and take a look. A lot of great stuff that people have been asking for. The team is obviously trying to provided the community with what they want.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+XNA+Content&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!351.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!351.entry</guid><pubDate>Fri, 25 May 2007 03:06:09 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!351/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!351.entry#comment</wfw:comment><dcterms:modified>2007-05-25T03:06:49Z</dcterms:modified></item><item><title>XNA Tower Defense</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!345.entry</link><description>&lt;p&gt;Anyone that visits &lt;a href="http://www.gamedev.net/" target="_blank"&gt;GameDev.Net&lt;/a&gt; regularly probably saw &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=424557" target="_blank"&gt;the thread&lt;/a&gt; in Lounge about the Tower Defense game. I played two of the versions that are mentioned in the thread, wasting much coding time. :) &lt;p&gt;Well, a couple of guys from the #xna channel on IRC (Efnet) got together and whipped up a pretty cool version using Game Studio Express. You can check it out in the thread of the Creators Club forums &lt;a href="http://forums.xna.com/thread/7450.aspx" target="_blank"&gt;here&lt;/a&gt;. &lt;p&gt;I've only played it for a couple of minutes and it looks like it will be pretty fun. Give it a try and let the team know what you think. Who knows, it might end up on Live Arcade and you could say &amp;quot;Yeah, I played that back when it was in beta.&amp;quot; :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Tower+Defense&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!345.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!345.entry</guid><pubDate>Wed, 09 May 2007 13:17:37 GMT</pubDate><slash:comments>2</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!345/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!345.entry#comment</wfw:comment><dcterms:modified>2007-05-09T13:17:37Z</dcterms:modified></item><item><title>Hot XNA Book</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!338.entry</link><description>&lt;p&gt;Looks like Ben Nitschke's XNA book, &lt;a href="http://www.amazon.com/o/ASIN/0470126779/002-9306060-3368037?SubscriptionId=1KDHEGDEXZNBKYAEECR2" target="_blank"&gt;Professional XNA Game Programming For Xbox 360 and Windows&lt;/a&gt;, is doing pretty well. I got a call from &lt;a href="http://www.ckwebb.com/" target="_blank"&gt;Chris Webb&lt;/a&gt; at Wrox (since I was the tech editor on the book) letting me know that it's in the top 600 of all books on Amazon.com (it's at 520 at the time I'm writing this) and in the top 20 of Computer books (16 at this time). Looking at the computer related books ahead of it and considering where it's at having only been available for a couple of weeks, I have a feeling it's going to move quickly up that chart.  &lt;p&gt;I learned a lot about XNA and game programming just doing the tech edit for the book and I think it's a &lt;strong&gt;must read&lt;/strong&gt; for anyone who's doing XNA game development. You'll also want to head over to &lt;a href="http://exdream.no-ip.info/blog/" target="_blank"&gt;Ben's site&lt;/a&gt; and grab the updated source code for the projects in the book. I believe the code will be mirrored on the book's page on the Wrox site at some point as well. &lt;p&gt;I'm hoping to see a lot of mods of the projects in the book. Multiplayer would be really cool. :) &lt;p&gt;I have to thank Chris and Wrox for the opportunity to be associated with the production of the book. It was a great experience. It helps when you've got a guy like Ben whose work you're looking at. :D&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Hot+XNA+Book&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!338.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!338.entry</guid><pubDate>Tue, 01 May 2007 18:04:06 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!338/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!338.entry#comment</wfw:comment><dcterms:modified>2007-05-01T18:04:06Z</dcterms:modified></item><item><title>Tons o' stuff released for XNA</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!332.entry</link><description>&lt;p&gt;There's been a huge update of content on the XNA Creators Club Online site. See the XNA Team Blog post &lt;a href="http://blogs.msdn.com/xna/archive/2007/04/26/content-update-for-creators-xna-com.aspx" target="_blank"&gt;here&lt;/a&gt;. The Racer Starter Kit that everyone has been looking for is just one of the pieces, albeit the largest one. :) &lt;p&gt;Think XNA is just a kid's toy game development tool. Take a look and think again. ;)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Tons+o'+stuff+released+for+XNA&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!332.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!332.entry</guid><pubDate>Fri, 27 Apr 2007 13:02:08 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!332/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!332.entry#comment</wfw:comment><dcterms:modified>2007-04-27T13:02:08Z</dcterms:modified></item><item><title>XNA Talk</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!316.entry</link><description>&lt;p&gt;I gave a talk last night on XNA to the &lt;a href="http://www.baltomsdn.com/DesktopDefault.aspx" target="_blank"&gt;BaltoMSDN group&lt;/a&gt;. It seemed to go ok. There were some technical difficulties before we got started. Seems my laptop didn't want to display on the projector the company that was hosting the event had provided using S-Video. Luckily &lt;a href="http://www.geekhousegames.com/" target="_blank"&gt;Tronster&lt;/a&gt; came to my rescue with a DVI connector. About 5 minutes before we got started I realized that I didn't have the XNA Launcher on my 360 (it had been replaced about a week ago). I then had to generate a new key and put it into Game Studio Express. I got it all sorted out before I began, but it would have been embarassing if I hadn't remembered. Then again, it might have been good to show setting it all up. Hind-sight is 20/20. :( &lt;p&gt;As I didn't know the background of the group in game development, I erred on the side of caution and had a lot of &amp;quot;What is XNA&amp;quot; type material. I did do a couple of demos (including deploying a &amp;quot;Hello World&amp;quot; type sample to the 360 and demonstrating the debugging functionality), showed the &lt;a href="http://exdream.no-ip.info/blog/2007/03/16/TheDungeonQuestGame.aspx" target="_blank"&gt;DungeonQuest game&lt;/a&gt; that Ben had whipped up at the GDC, and tried to show a video of the racing starter kit that's upcoming (seems like the video might be gone from YouTube :( ) &lt;p&gt;If I had to do it all over again, I probably would do more code diving, but I claim ignorance of the target audience expectations and inexperience in public speaking. :D &lt;p&gt;All-in-all it was a good time, at least for me. I hope everyone got something out of it and that it made them interested in looking at what XNA can do. The question did come up about non-game possibilities since it was mainly an application development crowd. Maybe some of them will look at it for that and give game development a try. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Talk&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!316.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!316.entry</guid><pubDate>Thu, 19 Apr 2007 14:47:58 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!316/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!316.entry#comment</wfw:comment><dcterms:modified>2007-04-19T14:47:58Z</dcterms:modified></item><item><title>Unit Manager Sample Uploaded</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!310.entry</link><description>In response to a post on the &lt;a href="http://creators.xna.com/forums/default.aspx" target="_blank"&gt;Creators Club Online forums&lt;/a&gt;, I whipped up a quick sample of a class that manages RTS (or any genre) units. Check it out &lt;a href="http://www.machxgames.com/Downloads.aspx#Samples" target="_blank"&gt;here&lt;/a&gt;. If I get a chance, I'll spruce it up a little since the current version is totally barebones (what do you expect for a half-hours, if that, worth of work). &lt;img src="http://shared.live.com/VIf!VWmJbs6tK-ObyYk28Q/emoticons/smile_regular.gif"&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Unit+Manager+Sample+Uploaded&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!310.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!310.entry</guid><pubDate>Mon, 16 Apr 2007 19:25:45 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!310/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!310.entry#comment</wfw:comment><dcterms:modified>2007-04-16T19:28:09Z</dcterms:modified></item><item><title>XNA Tower Defense Game</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!308.entry</link><description>There was this great little time waster of a game that had circulated around various game dev sites a while back. A couple versions can be found in &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=424557" target="_blank"&gt;this thread&lt;/a&gt; on GameDev.net. Well, some of the guys on the Efnet IRC channel have gotten together and are creating an XNA version. It's looking very nice so far for only having been worked on for 4 or 5 days. John's blog &lt;a href="http://jsedlak.org/rss.xml#" target="_blank"&gt;here&lt;/a&gt; has some posts on it with video and screenshots. Keep your eye on this, as it's sure to be a fine example of what can be done quickly using XNA technology.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Tower+Defense+Game&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!308.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!308.entry</guid><pubDate>Mon, 16 Apr 2007 13:38:43 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!308/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!308.entry#comment</wfw:comment><dcterms:modified>2007-04-16T13:39:04Z</dcterms:modified></item><item><title>XNA Game Studio Express Update News</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!243.entry</link><description>&lt;div&gt;Yes, we've still got a little while to wait. Exactly how long is unsure, but it'll only be about a month. The XNA Team Blog has been updated with some of what we can expect to see in the update. Check it out &lt;a href="http://blogs.msdn.com/xna/archive/2007/03/08/announcing-the-xna-game-studio-express-update.aspx"&gt;here&lt;/a&gt;. Hopefully the &amp;quot;Many more changes&amp;quot; includes GUI support. &lt;img src="http://shared.live.com/VIf!VWmJbs6tK-ObyYk28Q/emoticons/smile_regular.gif"&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Studio+Express+Update+News&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!243.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!243.entry</guid><pubDate>Thu, 08 Mar 2007 20:04:11 GMT</pubDate><slash:comments>2</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!243/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!243.entry#comment</wfw:comment><dcterms:modified>2007-03-08T20:04:11Z</dcterms:modified></item><item><title>New XNA Site</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!238.entry</link><description>Short and sweet - &lt;a href="http://www.xna.com/" target="_blank"&gt;clicky&lt;/a&gt; 
&lt;p&gt;Enjoy!&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+XNA+Site&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!238.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!238.entry</guid><pubDate>Mon, 05 Mar 2007 19:05:38 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!238/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!238.entry#comment</wfw:comment><dcterms:modified>2007-03-08T16:56:18Z</dcterms:modified></item><item><title>New Creator's Club Site &amp; Dream-Build-Play Prizes Announced</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!236.entry</link><description>&lt;p&gt;
&lt;p&gt;So the new Creator's Club site is up, as &lt;a href="http://blogs.msdn.com/xna/archive/2007/03/04/it-s-time-once-more-for-the-game-developer-conference-gdc-and-we-ve-got-a-lot-of-exciting-news-to-share.aspx"&gt;this post&lt;/a&gt; on the XNA Team blog says, along with info on the prizes for the Dream-Build-Play competitions. All I can say is &amp;quot;WOW!&amp;quot;. Even though I didn't need any incentive to enter the competition, they've given a lot to those that might have been questioning entering. I'm really going to have to get my act together now to make sure what I submit is the best it can be. I've got some cool features that I hope will be interesting enough to help me score well in the judging. 
&lt;p&gt;It looks like I'm going to be spending a good chunk of the day taking in all the new content on the &lt;a href="http://creators.xna.com/"&gt;Creator's Club site&lt;/a&gt;. The free TorqueX license is a pretty sweet deal. I'm still waiting to see what 3D features they incorporate into the engine (assuming they are) before I really start digging into it. There's also the possibility that MS will add in a lot of 3D support to the framework in the new version. I'm hoping to hear about this at next week's &lt;a href="http://mvp.support.microsoft.com/MVPsummit"&gt;MVP Summit&lt;/a&gt;. I'll be posting whatever non-NDA stuff I can after I get back so stay tuned. &lt;img src="http://shared.live.com/VIf!VWmJbs6tK-ObyYk28Q/emoticons/smile_shades.gif"&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+Creator's+Club+Site+%26+Dream-Build-Play+Prizes+Announced&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!236.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!236.entry</guid><pubDate>Mon, 05 Mar 2007 14:37:10 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!236/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!236.entry#comment</wfw:comment><dcterms:modified>2007-03-08T16:56:33Z</dcterms:modified></item><item><title>Dream Build Play Warm-Up Challenge</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!231.entry</link><description>&lt;div&gt;Microsoft has update the Dream Build Play website with a warm up challenge - &lt;strong&gt;Relatives of Spacewar&lt;/strong&gt;. The winner earns $500. Not bad for a 3 week project. Yup, that's all you have to mod the Space War starter kit. Head on over to the&lt;font color="#000000"&gt; &lt;/font&gt;&lt;font color="#000000"&gt;&lt;a href="http://www.dreambuildplay.com/main/HowToPlay.aspx"&gt;How To Play page&lt;/a&gt; for the full rules.&lt;/font&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dream+Build+Play+Warm-Up+Challenge&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!231.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!231.entry</guid><pubDate>Tue, 13 Feb 2007 23:23:31 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!231/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!231.entry#comment</wfw:comment><dcterms:modified>2007-02-13T23:23:31Z</dcterms:modified></item><item><title>XNA First Person Shooter camera demo</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!230.entry</link><description>&lt;div&gt;Posted on the MSDN XNA boards - &lt;a href="http://www.dhpoware.com/"&gt;http://www.dhpoware.com/&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;It looks like it has some nice features that I haven't seen implemented elsewhere. I'll be checking it out soon.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+First+Person+Shooter+camera+demo&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!230.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!230.entry</guid><pubDate>Tue, 13 Feb 2007 13:22:19 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!230/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!230.entry#comment</wfw:comment><dcterms:modified>2007-02-13T13:22:19Z</dcterms:modified></item><item><title>XNA Requirements Checker</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!229.entry</link><description>&lt;div&gt;One of the guys on the MSDN forums has written an app that checks for and installs (when possible) the requirements for running XNA games. Download it from &lt;a href="http://xnamatrix.com/xnareq.php"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Requirements+Checker&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!229.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!229.entry</guid><pubDate>Mon, 12 Feb 2007 02:19:45 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!229/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!229.entry#comment</wfw:comment><dcterms:modified>2007-02-12T02:19:45Z</dcterms:modified></item><item><title>XNA PR in Official Xbox Magazine</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!220.entry</link><description>&lt;div&gt;XNA and the Creators Club gets another mention in the March '07 Xbox Magazine in &lt;em&gt;The OXM 30&lt;/em&gt; - a list of &amp;quot;The people and games that will define Xbox 360 in 2007!&amp;quot; The Dream Build Play competition will likely be the big thing for XNA in 2007. Now if the team would just update the site with all the information we've been craving! &lt;img src="http://shared.live.com/VIf!VWmJbs6tK-ObyYk28Q/emoticons/smile_teeth.gif"&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+PR+in+Official+Xbox+Magazine&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!220.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!220.entry</guid><pubDate>Tue, 06 Feb 2007 15:55:41 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!220/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!220.entry#comment</wfw:comment><dcterms:modified>2007-02-06T15:55:41Z</dcterms:modified></item><item><title>XNA Books</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!218.entry</link><description>&lt;div&gt;Just added a new book to the list. I'm not sure what it covers that Ben's book doesn't. That's one of the problems with programming books. They all seem to have a bit of overlap in them. Hopefully a place like Barnes &amp;amp; Noble where you can walk in and take a look at it will carry it so you can see if it's worth the purchase. The only one I'm sure that is worthwhile at this point is &lt;a href="http://www.amazon.com/gp/redirect.html%3FASIN=0470126779%26tag=msnspaces04-20%26lcode=sp1%26cID=2025%26ccmID=165953%26location=/o/ASIN/0470126779%253FSubscriptionId=1KDHEGDEXZNBKYAEECR2"&gt;Ben's book&lt;/a&gt;.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Books&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!218.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!218.entry</guid><pubDate>Mon, 05 Feb 2007 15:45:33 GMT</pubDate><slash:comments>4</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!218/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!218.entry#comment</wfw:comment><dcterms:modified>2007-02-05T15:48:31Z</dcterms:modified></item></channel></rss>