<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet type='text/xsl' href='http://machaira.spaces.live.com/mmm2008-04-25_07.02/rsspretty.aspx?rssquery=en-US;http%3a%2f%2fmachaira.spaces.live.com%2ffeed.rss' version='1.0'?><rss version="2.0" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:msn="http://schemas.microsoft.com/msn/spaces/2005/rss" xmlns:live="http://schemas.microsoft.com/live/spaces/2006/rss" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Machaira's Space</title><description>Game programming/industry bits and bytes</description><link>http://machaira.spaces.live.com/</link><language>en-US</language><pubDate>Thu, 01 May 2008 08:57:04 GMT</pubDate><lastBuildDate>Thu, 01 May 2008 08:57:04 GMT</lastBuildDate><generator>Microsoft Spaces v1.1</generator><docs>http://www.rssboard.org/rss-specification</docs><ttl>60</ttl><live:identity><live:id>-4134251031648887394</live:id><live:alias>machaira</live:alias></live:identity><image><title>Machaira's Space</title><url>http://tkfiles.storage.live.com/y1pSuKSfBuIEsre2r4WLk5CTs7GLPxtCU5QEIv-ySjKOWW-IwEsJr9PbRyIaaihP0WMk4C4Rpp0vzM</url><link>http://machaira.spaces.live.com/</link></image><cf:listinfo><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="typelabel" label="Type" /><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="tag" label="Tag" /><cf:group element="category" label="Category" /><cf:sort element="pubDate" label="Date" data-type="date" default="true" /><cf:sort element="title" label="Title" data-type="string" /><cf:sort ns="http://purl.org/rss/1.0/modules/slash/" element="comments" label="Comments" data-type="number" /></cf:listinfo><item><title>Back from the MVP Summit</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry</link><description>&lt;p&gt;Yes, I've been slacking off again, but for the past week I had an excuse (kinda). I was at the Microsoft MVP Summit learning about all the cool stuff that's coming and playing with my new Zune. :) &lt;p&gt;All kinds of silly (and not so silly) ideas were tossed around by the XNA MVPs and I threw together one of them - &lt;a href="http://machxgames.com/files/downloads/games/Endurance.zip" target="_blank"&gt;Endurance&lt;/a&gt;. It's a silly little game, but knowing the competitive nature of gamers, someone will keep it going for wayyyyy too long. :D &lt;p&gt;Our friend &lt;a href="http://geekswithblogs.net/clingermangw/Default.aspx" target="_blank"&gt;George&lt;/a&gt; was the originator of this one, so &lt;a href="http://www.xnadevelopment.com/index.shtml" target="_blank"&gt;go blame him&lt;/a&gt; if you'd like.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Back+from+the+MVP+Summit&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry</guid><pubDate>Mon, 21 Apr 2008 19:44:03 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!560/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!560.entry#comment</wfw:comment><dcterms:modified>2008-04-21T19:44:03Z</dcterms:modified></item><item><title>XNA Game Studio Quickie</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry</link><description>&lt;p&gt;&lt;a href="http://on10.net/" target="_blank"&gt;Channel 10&lt;/a&gt; has been giving XNA GS some love for a while now. &lt;a href="http://on10.net/People/Laura/" target="_blank"&gt;Laura Foy&lt;/a&gt; made another post last night that you can check out &lt;a href="http://on10.net/blogs/laura/XNA-Challenge/" target="_blank"&gt;here&lt;/a&gt;. Hit the XNA tag on the post for more good stuff.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Studio+Quickie&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry</guid><pubDate>Wed, 26 Mar 2008 11:15:05 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!554/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!554.entry#comment</wfw:comment><dcterms:modified>2008-03-26T11:15:05Z</dcterms:modified></item><item><title>Some bad news and some good news</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry</link><description>&lt;p&gt;The bad news would be for those 2 or 3 people that were following my RPG series and waiting for the next part. I'm afraid that series is going to be discontinued. :(  The good news is that I'm starting a much larger version of it. More info will follow soon. :) &lt;p&gt;  &lt;p&gt;I've been fiddling around with this RPG and associated book/text since my VB 6 days. It's great that it'll finally see the light of day. &lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Some+bad+news+and+some+good+news&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry</guid><pubDate>Thu, 20 Mar 2008 17:56:27 GMT</pubDate><slash:comments>8</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!546/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!546.entry#comment</wfw:comment><dcterms:modified>2008-03-20T17:56:27Z</dcterms:modified></item><item><title>Dishwasher makes OXM</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry</link><description>&lt;p&gt;Check out the latest issue (April 08) of the Official Xbox Magazine. On page 54 you'll notice that The Dishwasher: Dead Samurai game created with XNA Game Studio is included in the list of upcoming Xbox Live Arcade games. Very nice. Another known commercial  XNA GS game, Schizoid, is also included on that page. It looks like XNA Game Studio is set to take over the gaming industry, especially come the end of this year when we'll have the ability to publish XNA GS games to Live Arcade. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dishwasher+makes+OXM&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry</guid><pubDate>Wed, 05 Mar 2008 21:28:32 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!524/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!524.entry#comment</wfw:comment><dcterms:modified>2008-03-05T21:29:58Z</dcterms:modified></item><item><title>A picture is worth a thousand words</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!521.entry</link><description>&lt;p&gt;Or a thousand HP in this case: &lt;p&gt;  &lt;p&gt;&lt;img src="http://www.penny-arcade.com/images/2008/20080304.jpg"&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+A+picture+is+worth+a+thousand+words&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Games</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!521.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!521.entry</guid><pubDate>Wed, 05 Mar 2008 14:19:06 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!521/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!521.entry#comment</wfw:comment><dcterms:modified>2008-03-05T14:19:06Z</dcterms:modified></item><item><title>Iron Man Movie Trailer</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!517.entry</link><description>&lt;p&gt;OK, so this is a little old, but it's still &lt;a href="http://link.brightcove.com/services/link/bcpid1388782857/bctid1442372066" target="_blank"&gt;freakin' cool&lt;/a&gt;! The movie is looking great so far. It might actually live up to us fanboy's expectations. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Iron+Man+Movie+Trailer&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Movies</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!517.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!517.entry</guid><pubDate>Wed, 05 Mar 2008 03:44:41 GMT</pubDate><slash:comments>4</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!517/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!517.entry#comment</wfw:comment><dcterms:modified>2008-03-05T03:44:41Z</dcterms:modified></item><item><title>GDC Expo Floor Video</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!508.entry</link><description>&lt;p&gt;So you didn't get to attend this year's GDC (like me :( ) and you missed all the goodness of the GDC Expo. We'll Dave Mark has come to your rescue. &lt;a href="http://www.intrinsicalgorithm.com/IANews/2008/02/gdc-expo-floor-in-10-minutes.html" target="_blank"&gt;Here's&lt;/a&gt; his &amp;quot;Expo in 10 minutes&amp;quot; post with accompanying video.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+GDC+Expo+Floor+Video&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Game Industry</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!508.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!508.entry</guid><pubDate>Mon, 03 Mar 2008 17:58:46 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!508/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!508.entry#comment</wfw:comment><dcterms:modified>2008-03-03T17:58:46Z</dcterms:modified></item><item><title>XNA Game Distribution Info</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry</link><description>&lt;p&gt;Gamasutra has posted a &lt;a href="http://www.gamasutra.com/view/feature/3545/sponsored_feature_democratizing_.php" target="_blank"&gt;nice article&lt;/a&gt; detailing the steps for the up-coming XNA community game distribution model.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Game+Distribution+Info&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry</guid><pubDate>Fri, 22 Feb 2008 20:58:08 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!505/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!505.entry#comment</wfw:comment><dcterms:modified>2008-02-22T20:58:08Z</dcterms:modified></item><item><title>Zune XNA Game Video</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry</link><description>&lt;p&gt;Unfortunately, I can't embed from MSN Video (at least I couldn't figure it out in the 2 minutes I spent trying), but you can check it out &lt;a href="http://video.msn.com/video.aspx?mkt=en-us&amp;amp;vid=a97849b2-c46d-41d3-b3d5-69060d4d95f4" target="_blank"&gt;here&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Zune+XNA+Game+Video&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry</guid><pubDate>Thu, 21 Feb 2008 15:45:23 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!504/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!504.entry#comment</wfw:comment><dcterms:modified>2008-02-21T15:45:23Z</dcterms:modified></item><item><title>MS GDC Keynote Information Revealed</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry</link><description>&lt;p&gt;I've posted this to a couple of places already, but &lt;a href="http://www.igda.org/Forums/showthread.php?s=2a9495c79ce768c8a06ee15bc446e127&amp;amp;threadid=30919" target="_blank"&gt;this post&lt;/a&gt; is probably a good one to link to. &lt;p&gt;  &lt;p&gt;/me gets back to work on a game for the beta &lt;p&gt;  &lt;p&gt;edit: Gamasutra now has &lt;a href="http://www.gamasutra.com/gdc2008/index.php?id=17532" target="_blank"&gt;their review&lt;/a&gt; up&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+MS+GDC+Keynote+Information+Revealed&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry</guid><pubDate>Wed, 20 Feb 2008 20:32:50 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!503/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!503.entry#comment</wfw:comment><dcterms:modified>2008-02-20T20:51:19Z</dcterms:modified></item><item><title>XNA Live Arcade extensions unveiled</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry</link><description>&lt;p&gt;From &lt;a href="http://www.developmag.com/news/29311/Microsoft-unveils-XNA-Live-Arcade-extensions" target="_blank"&gt;this article&lt;/a&gt;, looks like MS revealed something before the keynote tomorrow. Pro developers that aren't doing cutting edge games shouldn't have many reasons left not to adopt XNA Game Studio now.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+XNA+Live+Arcade+extensions+unveiled&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry</guid><pubDate>Tue, 19 Feb 2008 22:42:12 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!502/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!502.entry#comment</wfw:comment><dcterms:modified>2008-02-19T22:42:12Z</dcterms:modified></item><item><title>Dream-Build-Play Warm-up Winners Announced</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry</link><description>&lt;p&gt;Five winners were &lt;a href="http://dreambuildplay.com/main/winners.aspx" target="_blank"&gt;announced&lt;/a&gt; yesterday. Congrats to all. I haven't had a chance to play any of the games, but I'm hoping to find some time. Now we just have to wait for the main competition to start. :)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Dream-Build-Play+Warm-up+Winners+Announced&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>XNA</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry</guid><pubDate>Tue, 19 Feb 2008 13:24:16 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!501/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!501.entry#comment</wfw:comment><dcterms:modified>2008-02-19T13:24:16Z</dcterms:modified></item><item><title>New Xbox Live in the works?</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!500.entry</link><description>&lt;p&gt;According to &lt;a href="http://www.gamesindustry.biz/content_page.php?aid=33229" target="_blank"&gt;this article&lt;/a&gt;, it's possible. Combine that with the title of the &lt;a href="http://www.gdconf.com/conference/keynotes.htm" target="_blank"&gt;MS keynote&lt;/a&gt; at the Game Developers Conference and I think we'll see some interesting things in the near future from Microsoft. Stay tuned Wednesday when MS will reveal what's in store.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+New+Xbox+Live+in+the+works%3f&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!500.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!500.entry</guid><pubDate>Tue, 19 Feb 2008 00:36:41 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!500/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!500.entry#comment</wfw:comment><dcterms:modified>2008-02-19T00:36:41Z</dcterms:modified></item><item><title>Attend the GDC virtually through your Xbox 360</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!499.entry</link><description>&lt;font face=Tahoma size=2&gt;See &lt;a href="http://gameinfowire.com/news.asp?nid=11710" target="_blank"&gt;here&lt;/a&gt;.&lt;/font&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Attend+the+GDC+virtually+through+your+Xbox+360&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Game Industry</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!499.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!499.entry</guid><pubDate>Fri, 15 Feb 2008 03:47:32 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!499/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!499.entry#comment</wfw:comment><dcterms:modified>2008-02-15T03:47:32Z</dcterms:modified></item><item><title>HLSL Syntax Highlighting</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!490.entry</link><description>&lt;p&gt;From &lt;a href="http://forums.xna.com/thread/41779.aspx" target="_blank"&gt;this post&lt;/a&gt; in the Creators Club forums: &lt;p&gt;  &lt;blockquote&gt; &lt;p&gt;InteliShade is an add-in for Visual Studio 2005 non-Express SKUs (Add-ins are not allowed in Express) that enabled syntax highlighting in your HLSL (.fx) files. New features in Beta 1.2 also include auto-completion (hit Ctrl-Space to open intelisense) and tooltip styled documentation (hovering over texture tells you what kind of object it is). All known performance issues have been taken care of. &lt;p&gt;So try it out and suggest some ideas and opinions on how to improve it! &lt;p&gt;&lt;a href="http://intelishade.net/files/folders/beta_releases/entry41.aspx"&gt;http://intelishade.net/files/folders/beta_releases/entry41.aspx&lt;/a&gt;&lt;/blockquote&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+HLSL+Syntax+Highlighting&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Programming</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!490.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!490.entry</guid><pubDate>Wed, 16 Jan 2008 12:39:24 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!490/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!490.entry#comment</wfw:comment><dcterms:modified>2008-01-16T12:39:24Z</dcterms:modified></item><item><title>2007 Darwin Awards</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!489.entry</link><description>&lt;p&gt;Seems there's no limit to the amount of stupid people in this world. It continually amazes me that people willingly do things that they don't need to do that are potentially fatal. You can read about the departed &lt;a href="http://darwinawards.com/darwin/darwin2007.html" target="_blank"&gt;here&lt;/a&gt;.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+2007+Darwin+Awards&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!489.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!489.entry</guid><pubDate>Mon, 14 Jan 2008 14:15:59 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!489/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!489.entry#comment</wfw:comment><dcterms:modified>2008-01-14T14:15:59Z</dcterms:modified></item><item><title>Breakout level class</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!488.entry</link><description>&lt;p&gt;Threw this code together in about 5 minutes in response to a question on gamedev.net and figured I'd throw it out here for anyone that's interested. I make no claims about it being the ideal way to do a Breakout level. :) &lt;p&gt; &lt;pre&gt;    &lt;span&gt;public&lt;/span&gt; &lt;span&gt;class&lt;/span&gt; Brick
    {
        &lt;span&gt;private&lt;/span&gt; BoundingBox _box;
        &lt;span&gt;private&lt;/span&gt; Vector2 _location;
        &lt;span&gt;private&lt;/span&gt; &lt;span&gt;bool&lt;/span&gt; _alive;

        &lt;span&gt;public&lt;/span&gt; Brick(Vector2 location)
        {
            _location = location;
            _box = &lt;span&gt;new&lt;/span&gt; BoundingBox(&lt;span&gt;new&lt;/span&gt; Vector3(location.X, location.Y, 0), &lt;span&gt;new&lt;/span&gt; Vector3(location.X * Level.BrickWidth, location.Y * Level.BrickHeight, 0));
            _alive = &lt;span&gt;true&lt;/span&gt;;
        }

        &lt;span&gt;public&lt;/span&gt; Vector2 Location
        {
            get { &lt;span&gt;return&lt;/span&gt; _location; }
        }

        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;bool&lt;/span&gt; Alive
        {
            get { &lt;span&gt;return&lt;/span&gt; _alive; }
        }

        &lt;span&gt;public&lt;/span&gt; BoundingBox Box
        {
            get { &lt;span&gt;return&lt;/span&gt; _box; }
        }
            
        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;void&lt;/span&gt; Kill()
        {
            _alive = &lt;span&gt;false&lt;/span&gt;;
        }
    }

    &lt;span&gt;public&lt;/span&gt; &lt;span&gt;class&lt;/span&gt; Level
    {
        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;const&lt;/span&gt; &lt;span&gt;int&lt;/span&gt; BrickWidth = 32;
        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;const&lt;/span&gt; &lt;span&gt;int&lt;/span&gt; BrickHeight = 8;

        &lt;span&gt;private&lt;/span&gt; List&amp;lt;Brick&amp;gt; _bricks;

        &lt;span&gt;public&lt;/span&gt; Level(&lt;span&gt;int&lt;/span&gt; rows, &lt;span&gt;int&lt;/span&gt; cols)
        {
            _bricks = &lt;span&gt;new&lt;/span&gt; List&amp;lt;Brick&amp;gt;();

            Brick brick;

            &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; x = 0; x&amp;lt;cols;x++)
            {
                &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; y = 0;y&amp;lt;rows;y++)
                {
                    brick = &lt;span&gt;new&lt;/span&gt; Brick(&lt;span&gt;new&lt;/span&gt; Vector2(x * BrickWidth, y * BrickHeight));
                    _bricks.Add(brick);
                }
            }
        }

        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;void&lt;/span&gt; LevelUp(&lt;span&gt;int&lt;/span&gt; rows, &lt;span&gt;int&lt;/span&gt; cols)
        {
            _bricks.Clear();

            Brick brick;

            &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; x = 0; x &amp;lt; cols; x++)
            {
                &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; y = 0; y &amp;lt; rows; y++)
                {
                    brick = &lt;span&gt;new&lt;/span&gt; Brick(&lt;span&gt;new&lt;/span&gt; Vector2(x * BrickWidth, y * BrickHeight));
                    _bricks.Add(brick);
                }
            }
        }

        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;bool&lt;/span&gt; CheckForCollision(BoundingBox ball)
        {
            BoundingBox brick;
            Vector2 location;
            &lt;span&gt;bool&lt;/span&gt; ret = &lt;span&gt;false&lt;/span&gt;;

            &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; i = 0; i &amp;lt; _bricks.Count; i++)
            {
                &lt;span&gt;if&lt;/span&gt; (_bricks[i].Alive)
                {
                    ret = ball.Intersects(_bricks[i].Box);

                    &lt;span&gt;if&lt;/span&gt; (ret)
                    {
                        _bricks[i].Kill();
                        &lt;span&gt;break&lt;/span&gt;;
                    }
                }
            }

            &lt;span&gt;return&lt;/span&gt; ret;
        }

        &lt;span&gt;public&lt;/span&gt; &lt;span&gt;void&lt;/span&gt; Render()
        {
            &lt;span&gt;for&lt;/span&gt; (&lt;span&gt;int&lt;/span&gt; i = 0; i &amp;lt; _bricks.Count; i++)
            {
                &lt;span&gt;if&lt;/span&gt; (_bricks[i].Alive)
                {
                    &lt;span&gt;//render&lt;/span&gt;
                }
            }

        }
    }
&lt;/pre&gt;
&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Breakout+level+class&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>Programming</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!488.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!488.entry</guid><pubDate>Thu, 10 Jan 2008 20:55:33 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!488/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!488.entry#comment</wfw:comment><dcterms:modified>2008-01-10T20:55:33Z</dcterms:modified></item><item><title>MVP Status Renewed!</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!485.entry</link><description>&lt;p&gt;Yes, MS saw fit to renew my MVP Award for another year. I guess I did something worthwhile during the year to earn it. Since George will make me look bad with &lt;a href="http://geekswithblogs.net/clingermangw/archive/2008/01/01/118113.aspx" target="_blank"&gt;his list&lt;/a&gt;, I'll have to do one myself. :) &lt;p&gt;  &lt;p&gt;&lt;strong&gt;&lt;u&gt;XBL Radio Podcast&lt;/u&gt;&lt;/strong&gt; &lt;p&gt;I started the year off by participating in a podcast with the guys over at XBL Radio and a couple of developers talking about XNA and the possibility for gamers and game developers. You can download the podcast from &lt;a href="http://www.xblpodcast.com/media/podcast/XBLIVE34.5.mp3" target="_blank"&gt;here&lt;/a&gt;. &lt;p&gt;  &lt;p&gt;&lt;u&gt;&lt;strong&gt;Tech Editing&lt;/strong&gt;&lt;/u&gt; &lt;p&gt;I did the tech edits for two XNA books, Ben Nitschke's &lt;a href="http://www.amazon.com/Professional-XNA-Game-Programming-Windows/dp/0470126779/ref=pd_bbs_sr_1/103-0412737-9835841?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174084376&amp;amp;sr=8-1" target="_blank"&gt;Pro XNA Game Programming book&lt;/a&gt; and the as-yet-unreleased &lt;a href="http://www.amazon.com/Expert-One-One-Game-Programming/dp/0470149485/ref=pd_bbs_sr_3/103-0412737-9835841?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174084376&amp;amp;sr=8-3" target="_blank"&gt;Expert One-on-One XNA Game Programming book&lt;/a&gt;. &lt;p&gt;  &lt;p&gt;&lt;u&gt;&lt;strong&gt;Forums&lt;/strong&gt;&lt;/u&gt; &lt;p&gt;I continued helping out on a couple of forums - the Creators Club site &lt;a href="http://forums.xna.com/" target="_blank"&gt;forums&lt;/a&gt;, &lt;a href="http://www.gamedev.net/community/forums" target="_blank"&gt;GameDev.net&lt;/a&gt;, and the Game Programming Wiki &lt;a href="http://www.gpwiki.org/forums/" target="_blank"&gt;forums&lt;/a&gt;, although my posts on the CC forums lagged behind a couple of others. But hey, one of them is on the XNA team and another sits around the house for a living, supposedly doing software development (yes, I'm talking about &lt;a href="http://www.thezbuffer.com/" target="_blank"&gt;the Z-Man&lt;/a&gt; ;) ). I'm guessing &lt;a href="http://nick.gravelyn.com/" target="_blank"&gt;Nick&lt;/a&gt; just doesn't have a life (even more so than me) to have upped his post count so greatly. &lt;p&gt;  &lt;p&gt;&lt;strong&gt;&lt;u&gt;Blog&lt;/u&gt;&lt;/strong&gt; &lt;p&gt;Although I didn't make as many posts as I wanted on this blog, I think I did manage to get a couple out there that someone hopefully found useful. I'm determined to finish my serious on RPG game dev using XNA and get my RPG Starter Kit out there before MS releases theirs. :) &lt;p&gt;  &lt;p&gt;&lt;u&gt;&lt;strong&gt;XNA Book&lt;/strong&gt;&lt;/u&gt; &lt;p&gt;I guess the biggest thing I worked on was &lt;a href="http://www.amazon.com/Essential-XNA-2-0-Game-Programming/dp/1598220551/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1199826713&amp;amp;sr=8-1" target="_blank"&gt;the book&lt;/a&gt; I'm co-authoring for Wordware. While not quite aimed at the same audience as Ben's, hopefully it'll help people out. The fact that it's been updated for XNA Game Studio 2.0 (which threw a big wrench in the works and has delayed it a bit) is a plus. I'd love opportunity to do another, maybe on RPG game development in XNA (maybe even an MMORPG!!! :D OK, so it wouldn't be an MMO, but it's cool to dream, right!?) &lt;p&gt;  &lt;p&gt;Maybe George and I will set a precedent for the other XNA MVPs and we'll get more of us talking about how great game development using XNA GS can be! ;)&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+MVP+Status+Renewed!&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><category>MVP</category><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!485.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!485.entry</guid><pubDate>Tue, 08 Jan 2008 21:19:49 GMT</pubDate><slash:comments>2</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!485/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!485.entry#comment</wfw:comment><dcterms:modified>2008-01-08T21:19:49Z</dcterms:modified></item><item><title>Fun Quiz Time</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!483.entry</link><description>&lt;p&gt;Stumbled across these in one of my net wanderings. Nice to know I have a good chance of surviving a zombie apocalypse. :) Click them and see how you match up. &lt;p&gt; &lt;a style="display:block;width:268px;height:82px;text-decoration:none" href="http://www.justsayhi.com/bb/geek"&gt;&lt;span style="display:block;padding-left:125px;font-size:22px;color:#000;padding-top:28px;font-family:arial"&gt;72% Geek&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;a style="display:block;font-size:60px;width:385px;color:#fff;padding-top:35px;font-family:times new roman, sans-serif;height:209px;text-align:center;text-decoration:none" href="http://www.justsayhi.com/bb/zombie"&gt;&lt;span style="display:block"&gt;60%&lt;/span&gt;&lt;/a&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Fun+Quiz+Time&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!483.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!483.entry</guid><pubDate>Fri, 04 Jan 2008 18:55:33 GMT</pubDate><slash:comments>5</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!483/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!483.entry#comment</wfw:comment><dcterms:modified>2008-01-04T18:55:33Z</dcterms:modified></item><item><title>Free Xbox Live Arcade Game Coming</title><link>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!482.entry</link><description>&lt;p&gt;Marc Whitten, the General Manager of Xbox LIVE says in an upcoming letter: &lt;blockquote&gt; &lt;p&gt;Dear Xbox LIVE Members:  &lt;p&gt;During this past holiday season you helped us break a number of Xbox LIVE records. This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service.  &lt;p&gt;As a result of this massive increase in usage we know that some of you experienced intermittent Xbox LIVE issues over the holiday break. While the service was not completely offline at any given time, we are disappointed in our performance. I would like to take this moment to thank you each and every one of you for your patience and understanding as our team has worked around the clock to return the service to a stable state.  &lt;p&gt;At the same time we would like to offer a token of our appreciation to all of you in celebration of record success for the service. And as a thank you for your loyalty during this holiday period, we will be offering all of our Xbox LIVE members around the world access to a full Xbox LIVE Arcade game that will be available to download free of charge. In the coming weeks we will be sharing the specific details of this offer with you.  &lt;p&gt;Thank you again for helping make Xbox LIVE everything that it is today!  &lt;p&gt;Sincerely,  &lt;p&gt;Marc Whitten&lt;br&gt;General Manager, Xbox LIVE&lt;/blockquote&gt; &lt;p&gt;  &lt;p&gt;Gotta love free stuff. I wonder if we'll get to choose which game? Probably not, but it's still nice that they're doing this.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Free+Xbox+Live+Arcade+Game+Coming&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><comments>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!482.entry#comment</comments><guid isPermaLink="true">http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!482.entry</guid><pubDate>Fri, 04 Jan 2008 18:47:26 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://machaira.spaces.live.com/blog/cns!C6A0309746469D9E!482/comments/feed.rss</wfw:commentRss><wfw:comment>http://machaira.spaces.live.com/Blog/cns!C6A0309746469D9E!482.entry#comment</wfw:comment><dcterms:modified>2008-01-04T18:47:26Z</dcterms:modified></item><item><title>Photo Album: MS XNA MVP</title><link>http://machaira.spaces.live.com/photos/cns!C6A0309746469D9E!382/</link><description>&lt;p&gt;MS XNA MVP&lt;/p&gt;&lt;div&gt;&lt;table cellspacing="0" border="0"&gt;&lt;tr height="8"&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://machaira.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;C6A0309746469D9E&amp;#33;382&amp;#47;cns&amp;#33;C6A0309746469D9E&amp;#33;383"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;C6A0309746469D9E&amp;#33;383&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;MS XNA MVP&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Photo+Album%3a+MS+XNA+MVP&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><guid isPermaLink="false">cns!C6A0309746469D9E!382</guid><pubDate>Mon, 20 Aug 2007 19:19:29 GMT</pubDate><msn:type>photoalbum</msn:type><live:type>photoalbum</live:type><live:typelabel>Photo album</live:typelabel><cf:itemRSS>http://machaira.spaces.live.com/photos/cns!C6A0309746469D9E!382/feed.rss</cf:itemRSS><dcterms:modified>2007-08-20T19:19:29Z</dcterms:modified></item><item><title>Book List: Book List</title><link>http://machaira.spaces.live.com/Lists/cns!C6A0309746469D9E!134</link><description>&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584502894&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584502894&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;various: AI Game Programming Wisdom 2&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584502894&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584502894&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1584502894.01._SCTHUMBZZZ_V1135029558_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;AI Game Programming Wisdom 2 comprises a series of article from accomplished game programmers about designing games that feature complex and lifelike behavior.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584504501&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584504501&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;various: Game Programming Gems &amp;#40;series&amp;#41;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584504501&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584504501&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1584504501.01._SCTHUMBZZZ_V1132074025_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The latest in the Game Programming Gems series. A must have for serious game developers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1590590813&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1590590813&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;Lynn Thomas Harrison: Introduction to 3D Game Engine Design Using DirectX 9 and C&amp;#35;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1590590813&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1590590813&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1590590813.01._SCTHUMBZZZ_V1110876476_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584503904&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584503904&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;various: Massively Multiplayer Game Development 2&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584503904&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584503904&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1584503904.01._SCTHUMBZZZ_V1135022371_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The 2nd in a series of books containing articles on the various areas of developing MMOs. A lot of good material that can be applied to other genres as well.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584502770&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584502770&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;Eric Lengyel: Mathematics for 3D Game Programming and Computer Graphics&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584502770&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584502770&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1584502770.01._SCTHUMBZZZ_V1135029554_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584504986&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584504986&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;Carl Granberg: Programming an RTS Game with Direct3D&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.amazon.com&amp;#47;gp&amp;#47;redirect.html&amp;#37;3FASIN&amp;#61;1584504986&amp;#37;26tag&amp;#61;msnspaces04-20&amp;#37;26lcode&amp;#61;sp1&amp;#37;26cID&amp;#61;2025&amp;#37;26ccmID&amp;#61;165953&amp;#37;26location&amp;#61;&amp;#47;o&amp;#47;ASIN&amp;#47;1584504986&amp;#37;253FSubscriptionId&amp;#61;1KDHEGDEXZNBKYAEECR2"&gt;&lt;img src="http://images.amazon.com&amp;#47;images&amp;#47;P&amp;#47;1584504986.01._SCTHUMBZZZ_V39887995_.jpg" valign="top" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Book+List%3a+Book+List&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><guid isPermaLink="false">cns!C6A0309746469D9E!134</guid><pubDate>Fri, 15 Feb 2008 03:49:21 GMT</pubDate><msn:type>booklist</msn:type><live:type>booklist</live:type><live:typelabel>Book list</live:typelabel><cf:itemRSS>http://machaira.spaces.live.com/Lists/cns!C6A0309746469D9E!134/feed.rss</cf:itemRSS><dcterms:modified>2008-02-15T03:49:21Z</dcterms:modified></item><item><title>Blog list: Blog list</title><link>http://machaira.spaces.live.com/Lists/cns!C6A0309746469D9E!103</link><description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com&amp;#47;xna&amp;#47;"&gt;XNA Team Blog&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com&amp;#47;tmiller&amp;#47;default.aspx"&gt;Tom Miller&amp;#39;s Blog&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://letskilldave.com&amp;#47;default.aspx"&gt;Dave Weller&amp;#39;s Blog&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com&amp;#47;shawnhar"&gt;Shawn Hargreaves&amp;#39; Blog&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com&amp;#47;mklucher&amp;#47;rss.xml"&gt;Michael Klucher&amp;#39;s XNA Blog&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-4134251031648887394&amp;page=RSS%3a+Blog+list%3a+Blog+list&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=machaira.spaces.live.com&amp;amp;GT1=machaira"&gt;</description><guid isPermaLink="false">cns!C6A0309746469D9E!103</guid><pubDate>Thu, 30 Mar 2006 23:06:34 GMT</pubDate><msn:type>bloglist</msn:type><live:type>bloglist</live:type><live:typelabel>Blog list</live:typelabel><cf:itemRSS>http://machaira.spaces.live.com/Lists/cns!C6A0309746469D9E!103/feed.rss</cf:itemRSS><dcterms:modified>2006-03-30T23:06:34Z</dcterms:modified></item></channel></rss>